Interactive simulations used in the MSc course Digital Strategy and Markets at Nova SBE.

  • The production function: a service desk chooses how much to spend on AI tools.
  • Substitutes and complements: the service desk chooses how many workers and AI capacity to contract to meet the fixed demand.
  • Search costs and price dispersion: a buyer checks prices one shop at a time; cheaper checking narrows what people pay.
  • Firm boundaries: forty activities can be bought on the market or made inside the firm; moving either cost line shifts where the boundary falls.
  • The long tail in production: cheaper publishing lets more songs enter, and how much that is worth depends on how well success can be predicted.
  • Repeated game strategies: two agencies meet year after year, and which pricing rule earns most depends on how much they value the future.
  • Algorithmic collusion: two pricing programs learn to hold prices above the competitive level, and forcing one of them to cut its price shows what holds that arrangement together.